Christoph Hormann wrote:
> In short: Simple tasks like a reflective sphere over checkered plane
> need to be straight away to implement and to read - without knowing
> about language concepts. Like in the current SDL version of such a
> simple scene the purpose of every token should be intuitively
> understandable. More complex features of the language would need to be
> optional additions to this.
Putting this another way: POV-Ray's SDL grew from a simple means of
providing an object description to something that had many of the
traditional language constructs, while still retaining the ability to
define a scene in terms of objects with no 'programming' as such. This is a
Good Thing since it allows non-programmers to work with it and may have
been a significant factor in POV's acceptance.
Thus, I suspect it is desirable that any new 'official' SDL have the same
ability.
-- Chris
Post a reply to this message
|