POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: Status of Moray? Server Time
12 Jul 2025 19:14:04 EDT (-0400)
  Re: Status of Moray?  
From: William Tracy
Date: 15 Sep 2007 23:17:23
Message: <46eca043$1@news.povray.org>
Warp wrote:
> Le Forgeron <jgr### [at] freefr> wrote:
>> Have a look for yourself when source available.
>> In 3.6, it's just C in C++ disguise.
>> No clean object classes, No metaclasses, no hierarchies.
> 
>   3.7 might not be perfectly-designed C++ because it still drags so
> much code from 3.6, but much better.

:-)

Yeah, I was curious if there were any actual .c files left. It sounds 
like there isn't, but there's some code in the dark corners that only 
halfway made it through the transition...

-- 
William Tracy
afi### [at] gmailcom wtr### [at] calpolyedu


 > >  - Type 0 are tesselated dynamically during render time and the
 > > tesselation results are discarded immediately once the intersections
 > > are found. In particular, I noticed that POV accessed the u_order
 > > and v_order variables and repetitively called the DeCasteljau
 > > subdivision functions during intersection computations...

I see.

     -- Warp


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