|
 |
Warp wrote:
> Le Forgeron <jgr### [at] free fr> wrote:
>> Have a look for yourself when source available.
>> In 3.6, it's just C in C++ disguise.
>> No clean object classes, No metaclasses, no hierarchies.
>
> 3.7 might not be perfectly-designed C++ because it still drags so
> much code from 3.6, but much better.
:-)
Yeah, I was curious if there were any actual .c files left. It sounds
like there isn't, but there's some code in the dark corners that only
halfway made it through the transition...
--
William Tracy
afi### [at] gmail com wtr### [at] calpoly edu
> > - Type 0 are tesselated dynamically during render time and the
> > tesselation results are discarded immediately once the intersections
> > are found. In particular, I noticed that POV accessed the u_order
> > and v_order variables and repetitively called the DeCasteljau
> > subdivision functions during intersection computations...
I see.
-- Warp
Post a reply to this message
|
 |