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> John VanSickle wrote:
>> By the way, I have been reading the stuff Pixar has at
>> http://graphics.pixar.com , and some of it suggests improvements in the
>> way that POV-Ray handles various kinds of anti-aliasing. How open will
>> the project be to changes of this nature?
>
> Once the port is done and we have something stable, I'm entirely open to
> playing with new ideas. We may have a 'stable' and 'testing' tree for
> playing around with new ideas (with binaries released from each; probably
> the testing tree would get a nightly automatic build or something).
Why not start some "laboratory" groups right now ? I mean, public groups,
where people could freely discuss many thing related to the future of POV-Ray,
in a constructive manner.
For example, there could be groups like :
"implementation of core engine"
"re-implementation of existing features"
"SDL evolution"
"C++ school" (where knowlegeable programmers would supervise motivated, but less
knowledgeable ones
working as "little hands")
"texturing system"
"sample images re-write"
"documentation revision"
"feature requests" (where people could simply put ideas of new features or changes)
"documented feature request" (where people could say "hey, this could be added to
POV-Ray
and there's a White Paper / GPL code availiable here / already done in
SuperPOV++0.7b
and the guy who made it would be OK to help ...")
All this would form some kind of "knowledge base" and a helping community which would
be ready at appropriate time.
Fabien.
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