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On Wed, 12 Sep 2007 13:38:41 -0400, Warp wrote:
> Jim Henderson <nos### [at] nospam com> wrote:
>> IIRC (and I probably don't), unrolling loops (in particular) is an
>> optimization;
>
> So how do you unroll a loop which depends eg. on the color of a pixel,
> determined at rendertime?
I presume that would be done when the SDL is parsed and the colour was
determined. Just at a guess - I don't claim any expertise.
I think what andrel was getting at was not that users should code in
tokenized form, but instead was suggesting a way that the developers
might use the tokenized/bytecode generated from the parser.
Jim
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