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M_a_r_c wrote:
> 46c6c1cf$1@news.povray.org...
> Ooops
>
> #declare Flute =
> sphere_sweep {
> cubic_spline
> 5,
> <P1.x, P1.y, 0>, F_fctr*P1.x
> <P2.x, P2.y, 0>, F_fctr*P2.x
> <P3.x, P3.y, 0>, F_fctr*P3.x
> <P4.x, P4.y, 0>, F_fctr*P4.x
> <P5.x, P5.y, 0>, F_fctr*P5.x // not F_fctr*P4.x as in previous post
> }
>
>
> Marc
>
>
Poifect! Thanks, I am immediately switching to this method.
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