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Tim Nikias wrote:
> Shay wrote:
>> Grass, signs, figure: Miniatures
>> Sky: realish (works with the "trapped in a construct" interpretation)
>> Path: CG
>
> Yup, noted, but have been in mind even before your post, nontheless
> the constructive criticism is appreciated. Just about everything
> still needs a little work and polishing, the figure is slightly
> disproportionate, the clouds look slightly "bandy" and the path/dirt
> is really just preliminary brown.
>
> I'm thinking about creating more spectacular clouds, for a more
> stylized effect, or somewhat more puffy and less like long snakes...
> Not sure which, but I'm not 100% satisfied with their volume yet.
> And the path... Stones, better texture, something like that. Either
> aiming for that 50% realism / model-look, or something completely
> model like, have to experiment.
The image is already very promising. I'm eager to see how it turns out with
your planned refinements!
Rune
--
http://runevision.com
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