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Shay wrote:
> Tim Cook wrote:
>> Have related concepts point in similar directions!
>>
>
> Or all concepts pointing in the same direction ???
>
> Looking good, Mr. Nikias. I noticed that the unnatural grass under the
> more natural sky gives the impression that the guy is walking on
> someone's model town (Beetlejuice movie intro comes to mind). The effect
> adds another dimension to the pic for me.
It did for me, too, which is why I'm keeping it (and experimenting with
more/less focal blur and it's focal point).
> Still a BIT shy of complete visual cohesion between the elements, which
> I think the concept deserves. ..... Looking closely, only the dirt path
> is lacking. Here's what I see:
> Grass, signs, figure: Miniatures
> Sky: realish (works with the "trapped in a construct" interpretation)
> Path: CG
Yup, noted, but have been in mind even before your post, nontheless the
constructive criticism is appreciated. Just about everything still needs
a little work and polishing, the figure is slightly disproportionate,
the clouds look slightly "bandy" and the path/dirt is really just
preliminary brown.
I'm thinking about creating more spectacular clouds, for a more stylized
effect, or somewhat more puffy and less like long snakes... Not sure
which, but I'm not 100% satisfied with their volume yet.
The figure needs some modelling work, but I always try to build the
image in steps, create some early placeholders to check the composition
and then refine. Like pop his arms back into the joints, that's
something a friend told me who has a better feeling for people (she
likes to draw manga-style and thus has more experience with normal vs
stylized proportions).
And the path... Stones, better texture, something like that. Either
aiming for that 50% realism / model-look, or something completely model
like, have to experiment.
We'll see how the next WIP turns out. ;-)
Regards,
Tim
--
aka "Tim Nikias"
Homepage: <http://www.nolights.de>
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