Rune schrieb:
>
> I tried to use subsurface scattering (sss) for the pistil and stamens but it
> is behaving oddly. It creates bright pixels near the edge of the object, and
> it also seem that blobs with sss look brigher than sphere_sweep with sss for
> some reason. The bright end of the pistil is a blob while the rest is a
> (straigt for now) sphere_sweep. I'm considering just dropping sss when it
> creates so much trouble.
You might try using an isosurface blob instead - i don't know how much
slower it would be but at least you would see if the problem is related
to the blob shape or not.
-- Christoph
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