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Rune wrote:
> I might play around a bit more and try to get the sss to work, but I found
> some nice texture settings that look pretty nice too, so maybe sss won't be
> necessary after all.
>
> Rune
There's a certain sss technique I never posted here, but it may work
with this.
The idea is to scale a transparent copy of your target object slightly
larger than the visible object(with blobs, play with threshold). The
transparent object has a positive ior and refractive photons. The count
parameter in global_settings->photons adjusts how sharp the shadows
appear on your target object. Might be worth a try.
~Sam
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