Warp wrote:
> andrel <a_l### [at] hotmail com> wrote:
>> Trying to think of a situation where the presence of objects can only be
>> determined during a render...
>
> Creating objects is not the only use for loops.
>
I might be aware of that, but my question is: under what kind of
circumstances would you need a user defined loop *after* you have fully
specified the scene? I can't think of any, but I don't have much
experience with shaders and complex textures.
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