POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
13 Jul 2025 01:32:31 EDT (-0400)
  Re: New SDL for POVRay  
From: andrel
Date: 12 Sep 2007 15:07:52
Message: <46E83A06.3040407@hotmail.com>
Warp wrote:
> Jim Henderson <nos### [at] nospamcom> wrote:
>> IIRC (and I probably don't), unrolling loops (in particular) is an 
>> optimization;
> 
>   So how do you unroll a loop which depends eg. on the color of a pixel,
> determined at rendertime?
> 
Interesting concept.
Trying to think of a situation where the presence of objects can only be 
determined during a render...
Failing...
I think that would imply that the order of evaluation would be relevant, 
which would make parallel rendering impossible.
Perhaps not a good example. But feel free to come up with another. I 
think such examples are vital in determining how intertwined the 
language has to be.

Perhaps one case could be that you want to create a marble bas relief by 
creating a displacement map from another scene.
Can I donate this one to Fabien's list?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.