POV-Ray : Newsgroups : povray.general : Status of Moray? : Re: New SDL for POVRay Server Time
6 Jul 2025 01:23:30 EDT (-0400)
  Re: New SDL for POVRay  
From: andrel
Date: 12 Sep 2007 14:38:46
Message: <46E83334.3040900@hotmail.com>
Jim Henderson wrote:
> On Wed, 12 Sep 2007 07:27:16 -0400, Warp wrote:
> 
>>> A small misunderstanding, I guess. What I proposed was to have a well
>>> defined low level language (think RISC)
>>   A RISC without loops and control structures?
> 
> IIRC (and I probably don't), unrolling loops (in particular) is an 
> optimization; but at a low level, I don't necessarily see that as a bad 
> idea myself.  But the high-level language does need these structures.
> 
That was indeed my suggestion. Add sophisticated control structures to a 
high level language and while executing that, fill a pipeline with 
objects and other necessary descriptions of the scene.

For what I mostly do that would be enough and I could even imagine that 
I would write my matlab programs in such a way that I could directly 
fill the pipeline. But I have never used complex textures, so I am not 
in a position to judge if you really need a full blown programing 
language to define those. Nor if that would be incompatible with such a 
pipeline.


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