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Jim Henderson wrote:
> On Wed, 12 Sep 2007 07:27:16 -0400, Warp wrote:
>
>>> A small misunderstanding, I guess. What I proposed was to have a well
>>> defined low level language (think RISC)
>> A RISC without loops and control structures?
>
> IIRC (and I probably don't), unrolling loops (in particular) is an
> optimization; but at a low level, I don't necessarily see that as a bad
> idea myself. But the high-level language does need these structures.
>
That was indeed my suggestion. Add sophisticated control structures to a
high level language and while executing that, fill a pipeline with
objects and other necessary descriptions of the scene.
For what I mostly do that would be enough and I could even imagine that
I would write my matlab programs in such a way that I could directly
fill the pipeline. But I have never used complex textures, so I am not
in a position to judge if you really need a full blown programing
language to define those. Nor if that would be incompatible with such a
pipeline.
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