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Rune wrote:
> Ooh, that looks nice!
Hey, thanks!
> Even knowing the technique, I can't quite figure out
> how the image must look before the contrast enhancement.
It's a reflective eye which has an outside surface with an ior of 1.33.
A simple gradient z for the sclera, radial for the iris.
> The technique is demonstrated in the POV-Ray demo files
> \scenes\textures\pigments\transmitfx.pov and scenes\advanced\bwstripe.pov
Hmm, what do you know. I'll have to look at it.
> Unfortunately, since POV-Ray 3.6, when using really high contrast, the
> effects looks aliased even if antialias is used. This is because of the
> controversial decision to make POV-Ray do clipping *after* antialiasing
> rather than before. In POV-Ray 3.5 it looked perfect. However, you can
> always render at a higher resolution and scale down.
>
> Rune
Gah, I don't know why it was changed!
Speaking of odd aa behavior, I don't even use +am1 anymore because of
the strange artifacts. Is that also due to post-clipping of averaged
samples? It's unfortunate, since method 2 is faster.... at least I think
it is.
~Sam
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