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Renderdog wrote:
>
> That's a beautiful chalice Jim! Did I miss the original full size image?
Thanks Mark. No, nothing missed. That test render was as far as I took
things. In fact I don't think the render even includes the grunge
effect, that was going to be for a second cut which would have also had
a nice fabric for the display surface. But I lost interest as usual.
Funny, Jaime and others have put fabric capabilities into our hands in a
way that it wasn't when I did the model. Really should finish this one
off. Actually the other necessary component, lighting for such a model,
has also been improved by the efforts of others including Jaime, and I
am learning it on my current project, so maybe I can roll it all
together and make a good final render of that chalice.
>
> Did you use multiple versions scaled differently for the jittered object
> pattern, or one version scaled multiple times?
>
That latter I think.
pigment {
average
pigment_map {
#local I=0;#while(I<90)
[1
object {
object {
k13_texture_
#local J = rand(S);
scale <.9+.2*J,1,.9+.2*J>
}
pigment { rgb CHSL2RGB( <70,.12,.29> ) }
pigment { rgb CHSL2RGB( <65,.24,.08> ) }
}
]
[1
object {
object {
k13_texture_
rotate y*(-10+20*rand(S))
}
pigment { rgb CHSL2RGB( <70,.12,.29> ) }
pigment { rgb CHSL2RGB( <65,.24,.08> ) }
}
]
#local I=I+1;#end
}
}
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