"Thomas de Groot" <t.d### [at] internlDOTnet> schreef in bericht
news:4677e3a7@news.povray.org...
>
> "Stefan Viljoen" <spa### [at] removethispolardcom> schreef in bericht
> news:4677d933@news.povray.org...
>> I'll remember that when rendering in 1280x1024 in the future.
>>
>
>
> There is a nice little thing you can use easily:
>
> //before the camera definition:
> #local H=image_width/sqrt(image_height*image_width);
> #local V=image_height/sqrt(image_height*image_width);
> #local Iwidth = 500;
> #local Iheight = 600;
>
> //in the camera definition use:
> right x*(Iwidth*M)/(Iheight*M)
>
>
> Thomas
>
Ouch!! forgot
#local M = 1;
in the declaration. Not really essential though, but for completeness sake
of this example.
Thomas
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