POV-Ray : Newsgroups : povray.binaries.images : Lost Guy - WIP : Re: Lost Guy - WIP Server Time
2 Aug 2024 14:19:23 EDT (-0400)
  Re: Lost Guy - WIP  
From: Alain
Date: 17 Jun 2007 11:11:35
Message: <46754f27$1@news.povray.org>
Tim Nikias nous apporta ses lumieres en ce 2007/06/17 10:29:
> Just a WIP I've been working on for about a week or so.
> 
> Lately, I've often begun images, but don't manage to finish them. Most 
> of the time, what I want to say with them doesn't really fit into a 
> single image, or it evolves as time progresses and I later don't see 
> what I saw when I started the image. Kinda shows how chaotic my life is 
> to me at the moment...
> 
> Anyways, back to the image. The signposts where scripted, all I do is 
> collect words I want on them, and assign them to a small and simple 
> script. It positions the texts on small signs, attaches them to a post 
> and places it on the hill. Thus, over time, the sign-maze gets thicker, 
> as I think of more words.
> 
> The little person was modelled with the Silo 2.0 Beta. I'm no good at 
> organic/human modelling so far, always want to exercise it more, but 
> never get around to it, so I'm sticking with more stylized figures. I'm 
> pondering about modifying my furry fellows or such. Creating a small 
> "Tim Nikias" World, so-to-speak, in which I don't have to use human 
> forms to make the messages for universal, but that is probably for later 
> images, unless I give my fellows some arms or such.
> 
> The hill is a pattern-based heightfield, the grass was dug up from my 
> old "Miss You (while you're gone)" image. I'm thinking about modifying 
> it a little and make it available to the public: It creates a set of 
> grass-blades (like 50 or so, set via parameter), and reuses these to 
> create small bushels, where each bushel is random again. Thus, memory is 
> kept low (the blades are meshes and thus, reusing them doesn't require 
> much memory), even though it all looks pretty random.
> 
> Yet to to is some more work on the ground (plain brown isn't realistic, 
> is it?), some stones (maybe arrange for a path or two) and a background 
> and proper sky. Lighting is also just preliminary so far.
> 
> Regards,
> Tim
> 
> 
> ------------------------------------------------------------------------
> 
As the figure is secondary to the arows hill, keeping him as is looks OK to me. 
Hi's posture is expressive enough.
Just some tweaking of the sky and polishing of the hill and signs.
Maybe adding some colouring to the posts.

-- 
Alain
-------------------------------------------------
You know you've been raytracing too long when you see something in the real 
world and you think, "Hey! How did they get that effect?"


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