>
> For both of those details I (and the stickers on the front of the base) I
> used and image map. I then evaluate the image map as a function and use it
> to control both the pigment and normals. For the normals, it is an average
> pattern of the normal define the raised look of the lettering and the
> different bumpiness of the lettering and glass. I can post some source if
> you would like to see how I did it.
>
> -tgq
>
>
Hi Trevor,
If you could post a bit of the code I'd really like to see it, thanks
very much.
Dave
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