POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser _ Take 6 : Re: Making clothes in Poser _ Take 6 Server Time
2 Aug 2024 14:13:15 EDT (-0400)
  Re: Making clothes in Poser _ Take 6  
From: Thomas de Groot
Date: 14 Jun 2007 07:15:59
Message: <4671236f@news.povray.org>
Here is an update of the current figure and its cloth development.
A torc has been added.
Braids along the tunic's borders have been added. I had that image map 
sitting on my PC for at least the last ten years and never touched it.
There are still a number of issues, some on the Poser side, some others 
concerning uv mapping, but I am getting there :-)

One of the lessons learned: If you make your own dynamic clothes, make them 
wide! Your first try outs will always be too tight. That should be reserved 
for conforming clothes only.
Another lesson learned: make the cloth mesh as fine as necessary, but not 
too fine. The finer the better, but also the slower the simulation, without 
a marked improvement. Coarser meshes on the other hand will show the 
underlying skin through. So, you will have to find a balance between the 
two.

Thomas


Post a reply to this message


Attachments:
Download 'Poser_figuretest_09b.jpg' (64 KB)

Preview of image 'Poser_figuretest_09b.jpg'
Poser_figuretest_09b.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.