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"Janet" <par### [at] att net> schreef in bericht
news:web.46565b6a2b96b31f07d58b80@news.povray.org...
>I used to have pinking shears, a long time ago. :)
>
> If the pants are seamed as real pants are, you can try to create the UV
> map
> as 4 pieces and also minimize any deformation of the mesh when its
> flattened out to the UV map. Thinking of it as pants pieces you will sew
> together is a good way of approaching it. I know I am a Blender fan, but,
> really, Blender has some great UV mapping options.
Well, what do you think of Silo (see the screenshot in my answer to Stephen,
above)? :-)
However, I think that the RL approach and the modelling approach are
necessarily different. What no modeller like Wings or Silo can do (correct
me if Blender is different from this) is to deform a mesh, keeping the same
net surface area. You always scale the mesh one way or another by bending,
translating, or rotating vertexes, edges or whole surfaces. In RL this only
happens with really stretch-prone materials like spandex.
>
> As for skin poking through, I know Poser magnets can be used to pull the
> clothing out a bit. But, I never quite got the hang of those magnets.
> Eliminating the body part is fast and easy, if its that simple. But
> sometimes its not.
Ah yes, magnets. Still have to learn to use those. Thanks for reminding me
Janet!
> Poser 7 has a morphing tool you could use to get rid of "poke through",
> and
> also modify the figure, check out:
> http://www.renderosity.com/news.php?viewStory=13544
Another tool I have yet to learn to use!!
> You can also do this sort of thing in a 3D modeller. Ha, ha like Blender!
> :)
You really like to rub in the salt, don't you? :-)
Thomas
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