POV-Ray : Newsgroups : povray.binaries.images : Making clothes in Poser - Take 5 : Re: Making clothes in Poser - Take 5 Server Time
2 Aug 2024 22:12:10 EDT (-0400)
  Re: Making clothes in Poser - Take 5  
From: Thomas de Groot
Date: 24 May 2007 08:53:58
Message: <46558ae6@news.povray.org>
"Stephen" <mcavoys_AT_aolDOT.com> schreef in bericht 
news:web.46557ef32b96b31b3e3af320@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>
>> He He!! Expert? Who knows? Anyway, I want to explore these avenues 
>> because
>> of the complex stories I have in mind. And it is worthwhile to know
>> 'everything' about the programs you are using, isn't it?  :-)
>
> You had better become one, because I've made myself sick of Poser clothes
> for a while. My current project doesn't need any because the world's
> population is naked :-)

Now, that is the easy way out!  :-)

> Maybe Janet might do the girlie thing, I bet she is a dab hand with the
> pinking shears :-)

I am really curious to see that!

>
>> I have to make the step between conforming and dynamic clothes yet. So I
>> guess I first have to export one, edit it in Silo (or Wings), and import 
>> it
>> again as dynamic clothing. Looks like an interesting experiment.
>
> Careful, I did that at first and Poser made end caps that had to be 
> removed.
> For skirts the bottom end cap was located half way up the body. Giving the
> OBJ an inside hem which I found very time consuming to delete. Without
> retesting I think that it is better to convert the conforming clothes to
> cloth in the Clothes Room. There are some restraints, I think that you
> might need to convert body parts separately. I think that I'm loosing my
> short term memory it was only a month or two ago :-)
>
Hm.. Have to be careful. See what I can do.

>> Yes indeed. I forgot that possibility to switch of the skin under the
>> conforming clothes. That would solve the problem indeed.
>>
> Or remove it in a modeler.

Oh, yes, of course. Good idea.

Thomas


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