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"Janet" <par### [at] att net> schreef in bericht
news:web.464a884c37a6b4512b0e7ce80@news.povray.org...
>
> Ah well, there are ways around it. The only other thing you might try is
> lowering the gloss (which I think translates to specular?) on the eye
> materials.
Yes, I am not too concerned about it presently. In the worst case I can
always do a bit of post processing.
>
> But what I really wanted to say is thanks for a little inspiration. :) I
> am
> playing in the cloth room!! And getting much better results after going
> through some tutorials. The cloth looks cool with a little transparency
> added (oh, not cool for Clive, though, he's too manly! - lol) One thing I
> have noticed is the resolution of the mesh can make a BIG difference in
> the
> quality of the cloth simulation. Anyway, have fun and I look forward to
> seeing what you do next.
>
Excellent, Janet! Glad to hear that!
Yes, the resolution of the mesh is really crucial, in particular for the
reason I state in my answer to your other mail.
I have a number of ideas I want to work on now. One of them being some
experiments with uv mapping. High time that I do that too. Otherwise,
constrains on the cloth are next.
You might say that all this is for the Black Robe entry, but no :-) I have
another thing in mind for that one (I won't tell).
Thomas
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