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Gail Shaw nous apporta ses lumieres en ce 04-05-2007 00:30:
> "Tek" <tek### [at] evilsuperbrain com> wrote in message
> news:4638c0f4@news.povray.org...
>> Looks pretty cool. I think the lighting needs a bit of work, there's some
>> wierd shadows around the table in the background and near the ceiling,
> also
>> some coloured lights with a short fall off would look more sci-fi.
>
> The lighting needs work. I intend to use area lights, to remove to banded
> shadows, but it's slow.
You should use adaptive for all area_light. Start with adaptive 0, go to
adaptive 1 if you get artefacts (aray at least 5*5), adaptive 2 if you still get
artefacts (aray at least 9*9)...
With adaptive 0, area_light 1*x,1*y, 33,33 (or even 65,65) is almost as fast as
...4,4
>
With adaptive, the optimum aray size are: 5 (usualy to sparse), 9, 17 (I normaly
start at this density), 33, 65, 129 (this and greater are problbly overkill), ...
--
Alain
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'hAS ANYONE SEEN MY cAPSLOCK KEY?'
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