POV-Ray : Newsgroups : povray.binaries.images : Playing with radiosity : Re: Playing with radiosity Server Time
3 Aug 2024 02:22:50 EDT (-0400)
  Re: Playing with radiosity  
From: Paul Fuller
Date: 3 May 2007 19:35:59
Message: <463a71df@news.povray.org>
scam wrote:
> Paul Fuller <pgf### [at] optusnetcomau> wrote:
>> There are definitely some possibilities for giving games a ray-traced
>> like appearance without actually calculating everything dynamically.
>> You are limited though by the combinatoric explosion that happens if you
>> want to support too much with this method.
> 
> Thanks for posting the code Paul, I hadn't heard of BlitzMax before but it
> looks like it will be fun to play with. They even offer a trial of the
> software, so I've been able to compile your code myself.
> 
> Even with the various limits I think you could still use your approach to
> make a cool little platformer or something. Each level could be a single
> window, and the protagonist could be exploring a dark world with an area
> light source (like a lantern or a burning torch). With some focal blur,
> area lights and radiosity I think you could create a really cool, unique
> visual style.
> 
> 
> 
That is a great idea.  Just mention me in the credits when you make it 
big :)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.