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scam wrote:
> Paul Fuller <pgf### [at] optusnet com au> wrote:
>> There are definitely some possibilities for giving games a ray-traced
>> like appearance without actually calculating everything dynamically.
>> You are limited though by the combinatoric explosion that happens if you
>> want to support too much with this method.
>
> Thanks for posting the code Paul, I hadn't heard of BlitzMax before but it
> looks like it will be fun to play with. They even offer a trial of the
> software, so I've been able to compile your code myself.
>
> Even with the various limits I think you could still use your approach to
> make a cool little platformer or something. Each level could be a single
> window, and the protagonist could be exploring a dark world with an area
> light source (like a lantern or a burning torch). With some focal blur,
> area lights and radiosity I think you could create a really cool, unique
> visual style.
>
>
>
That is a great idea. Just mention me in the credits when you make it
big :)
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