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Mike Andrews nous apporta ses lumieres en ce 03-05-2007 05:37:
> Hi Folks,
>
> I was playing with a macro to create area lights and hit a snag. One of the
> parameters was a transform{} block to position the light and this seems to
> be working wrong.
>
> After some tinkering I came up with a fairly minimal scene that shows the
> problem on my system, in that using a rotate and translate either directly
> or in a transform{} block give different results in the Windows version of
> 3.6.1c.
>
> Can someone confirm the problem or point out what I'm doing wrong? I find it
> hard to believe that it is a bug in such a well used part of the code ...
>
> Thanks,
>
> Mike Andrews.
>
> // --- Start of areaLightTransform.pov ---
>
> // +w640 +h480 +a0.1
> // Change useTransform to 'on' to see problem
>
> #declare useTransform = off;
>
> global_settings {
> assumed_gamma 1.0
> max_trace_level 50
> ambient_light 1
> }
>
> camera {
> up <0, 1, 0>
> right x*image_width/image_height
> location <-1, 15, -25>
> angle 10
> look_at 0
> }
>
> plane {
> y, 0
> pigment { rgb 1 }
> finish { diffuse 1 ambient 0 brilliance 0.5 }
> }
>
> light_source {
> 0, rgb 1
> area_light x,y, 2,2
> #if (useTransform)
> transform {rotate -90*x translate <0,2,0>}
> #else
> rotate -90*x translate <0,2,0>
> #end
> }
>
> #declare tBlack = texture {
> pigment { rgb 0 }
> finish { diffuse 0 ambient 0 }
> }
>
> cylinder { -y,0.3*y,0.02 translate < 0,0,-1> texture {tBlack} }
> cylinder { -y,0.3*y,0.02 translate <-1,0,0> texture {tBlack} }
> cylinder { -y,0.3*y,0.02 translate < 0,0,0> texture {tBlack} }
> cylinder { -y,0.3*y,0.02 translate < 1,0,0> texture {tBlack} }
> cylinder { -y,0.3*y,0.02 translate < 0,0,1> texture {tBlack} }
>
> // --- End of areaLightTransform.pov ---
>
>
>
>
The transform aparently translate THEN rotate.
When you rotate your area_light, it stay in place but the plane of the aray does
rotate and become horizontal, you then you translate it 2 unit straight up.
--
Alain
-------------------------------------------------
I can read your mind, and you should be ashamed of yourself.
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