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Actually because it's a curved reflective surface the reflection will tend
to appear very sharp. What you said is certainly true of flat mirrors but
the distortion in a convex mirror makes the image appear sharp (because the
image appears much smaller than in a flat mirror, so the blur is relatively
unnoticeable).
Here's a great example google image search found:
http://colourblind.ca/images/20050807233841_shiny_sphere.jpg
You'll notice the background is blurry but both the ball & reflection appear
sharp.
In any case, I'm using focal blur when rendering now, and pov's simulation
is good enough to accurately apply focal blur to reflections.
--
Tek
http://evilsuperbrain.com
"Rick Measham" <ric### [at] die spammer die isite net au> wrote in message
news:462### [at] die spammer die isite net au...
> Tek wrote:
>> Any suggestions on how I can make this more real?
>
> I think my biggest problem is the reflection in the sphere is perfectly
> focused, but then so is the sphere itself. With a short focal length, only
> one should be in focus as you're either focused the (very short) distance
> to the sphere, or the (very long) distance to the trees behind you.
>
> Cheers!
> Rick Measham
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