KalleK <kal### [at] gmxde> wrote:
> #include "math.inc"> #local R1 = VPerp_To_Plane(y, <.35,1,.265>);> #debug concat ("R\n")> #ifdef (L=> box { <0,0,0>,<H,H,-1>}> #end
I confirm that this scene causes a segmentation fault with the unix
version of POV-Ray 3.6.1, so it seems to be a problem with the core engine.
--
- Warp