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"zeroin23" <zer### [at] gmail com> wrote in message
news:web.46112c723ef416eab0f5bef80@news.povray.org...
> http://www.freewebs.com/hashit/pvbug20070302
Hey there, I gave it a look myself and rendered using beta 20. No lost parts
of the hour glass or alarm clock, seemed to be okay.
Not sure what all you have going on in this... however, one thing I noticed
is a coincident surface in clock1.pov where a cylinder (with diameter of
0.92), differenced from the two isosurfaces making the clock, conflicts with
the glass piece later. It's the reason you see a speckling inside the clock
dial. Changing that cylinder or the glass to be 0.919 or 0.921 in diameter
fixes that.
Is there any animation frame number/clock value when the missing parts
occur? Perhaps I misunderstood. Anyway, that might be helpful for others to
know.
And I'm sure you'll be asked if you can eliminate as much of your scene as
you possibly can and still see the problem before it can get full attention.
Bob H.
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