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> Tim, what do you mean exactly by 'transmit overloading'? After editing,
> also commenting out the pigment{Clear}, the texture should look like
> this', shouldn't it?
After converting with PoseRay the pigments look like this...
#declare p_map1=pigment {uv_mapping image_map{
png "E:\graphics\ivy_gen\textures\efeu1.png"
interpolate 2 transmit all 0 filter all 0} }
but they should look like this ... flipped over ... without
the transmit all...
#declare p_map1=pigment {uv_mapping image_map{
png "E:\graphics\ivy_gen\textures\efeu1.png"
}rotate<0,0,180>}
and the layered material looks like this ...
#declare leaf_adult_=
material{
texture{pigment {color rgb <1,1,1> transmit 0}
finish{phong 0.2980392 phong_size 36.25229 diffuse 0.6*1
ambient rgb <0,0,0> reflection{0 metallic}}}
texture{pigment{p_map1}
finish{ phong 0.2980392 phong_size 36.25229 diffuse 0.6*1
ambient rgb <0,0,0> reflection{0 metallic}}}
}
but can be simply
#declare leaf_adult_= material{
texture{pigment{p_map1}
finish{ phong 0.2980392 phong_size 36.25229 diffuse 0.6
ambient rgb <0,0,0> reflection{0 metallic}}}
}
the transparency info is already in the PNG
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