|
![](/i/fill.gif) |
Vincent Le Chevalier wrote:
>
> I posted a macro version of my technique under your thread with the same
> subject in povray.binaries.scene-files. I wouldn't say it is quick...
> But I don't really know if a quicker implementation can be done.
Okay, I'll give it a look. There's always something to learn from
techniques like this :)
> Of course since it is in Megapov now the incentive to optimize is a bit
> diminished :-)
Tell me about it!
> However, as I said in my message over at povray.binaries.scene-files, I
> believe you could make interesting things by tweaking the computation a
> bit. Since the bicubic method needs the slope at each grid point, you
> could specify anything, not necessarily deducing it from the data as
> I've done.
>
> I also made a new comparison of the bilinear and bicubic methods using
> this new scene file and a lower-res height field, see the attachment.
>
> Regards,
Looks good. Perfect, even.
~Sam
Post a reply to this message
|
![](/i/fill.gif) |