POV-Ray : Newsgroups : povray.binaries.images : Radiosity problem at high resolution : Re: Radiosity problem at high resolution Server Time
2 Aug 2024 20:22:31 EDT (-0400)
  Re: Radiosity problem at high resolution  
From: Alain
Date: 7 Mar 2007 19:16:42
Message: <45ef55ea$1@news.povray.org>
Jeremy M. Praay nous apporta ses lumieres en ce 07-03-2007 10:17:
> "Alain" <ele### [at] netscapenet> wrote in message 
> news:45edf061@news.povray.org...
>> I always wonder WHY peoples think that they need very low error_bound?

> www.beantoad.com/newimages/shaker16.jpg
> versus
> www.beantoad.com/newimages/shaker20b.jpg

> If you're dealing with a situation where you want deep shadows, a lower 
> error bound keeps objects from floating on the floor.  Unfortunately, it 
> results in some splotchies, so I then turned on focal blur to smooth them 
> out a bit.  (Yes, in the above, my "sun" was a bit too yellow)

>> (0.1 IS very low: 1/18 default value) It increase the rendering time, 
>> requier higher count value (500 is to low in your case) and tend to cause 
>> major slpotchiness. It also greatly increase memory use.
>> If you need more samples increase count first. Try using a smaler 
>> pretrace_end, like 0.01 or 0.005.  You may set low_error_factor to a 
>> smaler value than default, like 0.3 or somewhat less.
>> Upping nearest_count can help reduce splotchiness, it maxes out at 20.
>> You may have to increase max_trace_level by 2 or 3, maybe more, during the 
>> second pass.

OK, reducing the value for error_bound help deepen the shadows, but when you 
don't need to deepen your shadows, why use a low error_bound?
Also, why use very low values? You should try reducing it slowly to find the 
optimum value instead of immediately jumping to a very, probably to small value, 
then wondering: WHY do I have so much splotchiness?
You have a very good example of the use of a small value, but you had to do 
several test before you got a good error_bound value for your scene, and you 
used a large count value.

-- 
Alain
-------------------------------------------------
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You may not know this but many nonliving things have a gender...

A Subway is Male, because it uses the same old lines to pick people up.


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