POV-Ray : Newsgroups : povray.binaries.images : Radiosity problem at high resolution : Re: Radiosity problem at high resolution Server Time
2 Aug 2024 20:20:58 EDT (-0400)
  Re: Radiosity problem at high resolution  
From: Thomas de Groot
Date: 6 Mar 2007 08:47:04
Message: <45ed70d8@news.povray.org>
Radiosity is difficult. I learned from Skip Talbot that :
<quote>
Typically I drop the recursion limit down to 1 or 2 and jack the count 
setting way up.  Although a significant portion of your image is in the 
shadow, and with the nooks and crannies in the architecture you are using, 
keeping it at 3 is probably best.  You might want to try 2 and see if you 
can get away with it.  The reason you'd want to lower it is to save time, 
because your count is way too low.  I'd bump up to 1000 at least, and at a 
recursion limit of 3 thats going to take forever.



The biggest factor here might be your error bound.  A value of 0.1 is very 
accurate and requires a very high count (and ages to render). Maxing out at 
1600 you are still going to see artifacts probably.  I'd raise that up to at 
least 0.5 and you might want to go all the way to 1.   Your lighting won't 
be as accurate but it will be much smoother. Remember, as your error bound 
lowers, the count has to go up.



Nearest count could also be increased to take a few artifacts out.

<unquote>



Maybe you can take profit from this?



Also, visit Tim Nikias' tutorial at 
http://www.nolights.de/projects/radiosity/radiosity.html



Hope this helps.



Thomas


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