POV-Ray : Newsgroups : povray.binaries.images : Sparkling water : Re: Sparkling water Server Time
3 Aug 2024 04:14:40 EDT (-0400)
  Re: Sparkling water  
From: Alain
Date: 14 Feb 2007 20:49:01
Message: <45d3bc0d@news.povray.org>
Christian Froeschlin nous apporta ses lumieres en ce 14-02-2007 18:40:
> Ben Chambers wrote:

>> Don't forget, you are now obligated to post another render featuring 
>> this trick so we can see how it really affects things :)

>> Or else we'll send the RSCops to hunt you down and force you to do all 
>> of your future renders on a TI calculator!

> That's blackmail!

> But seriously, I tried it and posting that render is unnecessary.
> As was to be expected from the documentation of conserve_energy,
> the render result of

> "pigment {color rgbt 1} finish {reflection 0.1 conserve_energy}"

> turned out absolutely identical to my previous manual fix of

> "pigment {color rgbt 0.9} finish {reflection 0.1}",

> excepting, of course, the random jitter.

It's more usefull when you have variable reflection like reflection{0, 1} where 
you just can't do a manual balancing.

-- 
Alain
-------------------------------------------------
I find the affluence of incahol to be totally, whatever he said


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