POV-Ray : Newsgroups : povray.binaries.images : Grass macro : Re: Grass macro Server Time
2 Aug 2024 22:14:15 EDT (-0400)
  Re: Grass macro  
From: Ben Chambers
Date: 14 Feb 2007 17:13:38
Message: <45d38992$1@news.povray.org>
Orchid XP v3 wrote:
>> I'm trying to make this thing run faster, as it needs to cover several 
>> square miles for a scene I'm working on.
> 
> Faster parse-time or render-time? (Or both?!)

Parse time is only a minute or so, render time is the killer.

And Simon, I don't use any supercomputers, just my venerable Athlon XP 
1700+ (1.4gHz) :)

It's currently covering about 2M square feet, which actually comes out 
to 1/12 of a square mile.  It traces in 12 minutes at 640x480, no AA, 
and uses 140MB of RAM.

However, since it instantiates a mesh to cover that territory, adding 
more area shouldn't use too much memory.  It's just the trace time that 
will suffer, and which I was hoping to cut down on.

...Chambers


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.