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Thorsten Froehlich <tho### [at] trfde> wrote:
> POV-Ray code has been C++ since 3.5 and required a C++ compiler since 3.6.
You know, "requires a C++ compiler" and "is C++" (and not C) are two
different things. ;)
Those gigantic switch-case blocks are the most typical C-style code
in POV-Ray. (Sure, technically speaking switch-cases are C++ too, but
in this case those gigantic switch-cases are actually C code emulating
dynamic binding, something which could be done more directly and much
more easily using C++-specific code.)
--
- Warp
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