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"Jim Charter" <jrc### [at] msncom> wrote in message
news:45d212a1$1@news.povray.org...
> St. wrote:
>>>Steve, I for got to ask and now I am wondering, what did you use to do
>>>the
>>>UV mapping?
>>>
>>>Wings? ...or something else such as UVmapper?
>>
>>
>> Hey Jim, yes, I used Wings. I did it in reverse to the norm(?)
>> though,
>> I mapped and unfolded the flat inside of the snake to give it the normal
>> gold texture, and then applied the bump_map to the outer, scaly, skin.
>> (Doing it this way, I saved a whole heap of time by not selecting a
>> trillion
>> faces!) :o)
>>
>
>
> I am not sure what you mean.
Oh, well all I meant is that most people (I guess) would try and UV_map
the actual outer scales of a snake 'first', which seems a bit like walking
backwards on a high-poly model when all you need to do is reverse the
routine. So I just UV_map the inside (see attached), export, and then open
PoseRay to give it a gold texture on the inside, and then apply the same
gold texture and bump_map to the outer surface - rotate the bump_map until
satisfied, and it's done.
My workflow is this:
> Select faces
> Select .UV_mapping.
> Select Continue
> Select Unfold
> Export to .obj
> Open .obj in PoseRay
> Apply textures
But yes, I used Wings... ;)
~Steve~
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Attachments:
Download 'UV_inside.jpg' (65 KB)
Preview of image 'UV_inside.jpg'
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