POV-Ray : Newsgroups : povray.binaries.images : Ourobus Snake : Re: Update: Ouroborous Snake and Escher Snake Server Time
6 Aug 2024 23:25:22 EDT (-0400)
  Re: Update: Ouroborous Snake and Escher Snake  
From: St 
Date: 14 Feb 2007 03:41:55
Message: <45d2cb53@news.povray.org>
"Jim Charter" <jrc### [at] msncom> wrote in message 
news:45d212a1$1@news.povray.org...
> St. wrote:

>>>Steve, I for got to ask and now I am wondering, what did you use to do 
>>>the
>>>UV mapping?
>>>
>>>Wings? ...or something else such as UVmapper?
>>
>>
>>       Hey Jim, yes, I used Wings. I did it in reverse to the norm(?) 
>> though,
>> I mapped and unfolded the flat inside of the snake to give it the normal
>> gold texture, and then applied the bump_map to the outer, scaly, skin.
>> (Doing it this way, I saved a whole heap of time by not selecting a 
>> trillion
>> faces!) :o)
>>
>
>
> I am not sure what you mean.

    Oh, well all I meant is that most people (I guess) would try and UV_map 
the actual outer scales of a snake 'first', which seems a bit like walking 
backwards on a high-poly  model when all you need to do is reverse the 
routine. So I just UV_map the inside (see attached), export, and then open 
PoseRay to give it a gold texture on the inside, and then apply the same 
gold texture and bump_map to the outer surface -  rotate the bump_map until 
satisfied, and it's done.

     My workflow is this:

       > Select faces
       > Select .UV_mapping.
       > Select Continue
       > Select Unfold
       > Export to .obj
       > Open .obj in PoseRay
       > Apply textures

     But yes, I used Wings...   ;)


           ~Steve~


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