Johan Feyaerts wrote:
> but pov complains that it cannot layer a patterned texture over another. I
> think it's the first and the last texture that are conflicting. If I just
> put the shiny finish in the texture map then it gets bumps like the metal
> part in textur which is not the intention.
>
Try it like this:
#declare foo = texture { <first texture here> }
#declare bar = texture { <texture w/ image map here> }
texture {average texture_map {[1 foo][1 bar]}}
...Chambers
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