Ross wrote:
> pretty cool. you should use the fractal idea in the random level
> generator... that's what this scene looks like. a level from a video
> game.
Hmm. It's a bit difficult to ensure that a randomly generated level doesn't
become impossible to solve, if it doesn't follow strict rules. I wouldn't
know how to apply a fractal-approach to it...
Rune
--
http://runevision.com
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