POV-Ray : Newsgroups : povray.binaries.images : A courtyard scene : Re: A courtyard scene Server Time
6 Aug 2024 12:27:52 EDT (-0400)
  Re: A courtyard scene  
From: Jim Holsenback
Date: 22 Jan 2007 06:30:09
Message: <45b4a041@news.povray.org>
"Slime" <fak### [at] emailaddress> wrote in message 
news:45b3eeb1$1@news.povray.org...
>> I like it, except that the red bricks are way too bright.  They really
>> stand out against all the other colors.
>
>
> I agree. You have interesting architecture in the back, but the floor is 
> too
> loud to let you notice it.

yeah ... I had a more muted color scheme that I liked better .... changing 
it back!

>
> Also, you need some light on the viewer's side of the archway. Maybe a 
> soft
> spotlight falling over the walls would be good. I can tell that you want 
> the
> archway to be a frame, but it's so dark that it looks flat and fake 
> compared
> to the rest.

yep ... I'd agree with that .... I've since tried and area light that I 
moved way back
so that it shows on the wall (it has two hurricance lamps in small alcoves 
on each side of the doorway. It looks MUCH better as the light filters down 
through the hex shaped windows in the top of the 2nd level of the room.

> Maybe you could move the camera closer to the door and increase the camera
> angle, to let us see more of the outside? The roof and the sky beyond it,
> for instance, as well as whatever's on the left and right. You could also
> move the camera down some and have it look up, so we see less of the floor
> and more of the sky. I feel like there's something interesting out there,
> but I can't see it.
>

I like the view looking through the doorway but the camera angle (up) is a 
bit tricky .... I wanted to use the gid lines in the courtyard tiles to pull 
the viewer into the scene .... some excellent feedback ..... thanks!

> - Slime
> [ http://www.slimeland.com/ ]
>
BTW: How 'bout them Colts (another shameless plug ;-)


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