POV-Ray : Newsgroups : povray.binaries.images : That wasn't hard : Re: That wasn't hard Server Time
3 Aug 2024 00:22:34 EDT (-0400)
  Re: That wasn't hard  
From: Paul Fuller
Date: 20 Jan 2007 07:38:37
Message: <45b20d4d@news.povray.org>
Darren New wrote:
> Once I found a mildly cogent description
> ( http://www.midnightbeach.com/jon/pubs/3D_Fractal_Landscapes.html )
> it became pretty simple to put together a little program to
> generate a mesh of fractal landscape. Just an hour or so to get it
> written and working, scaling properly and all.
> 
> Now... what do I do with it? Possibilities abound - tile them? Blow up 
> the first one, and trace the innards on each sub-triangle? Figure out
> how to animate an infinite zoom into the fractal that way?
> 
> 
> ------------------------------------------------------------------------
> 
I vote for the zoom option.  You'll hit precision problems somewhere 
along the road to infinity but it might be interesting to see the first bit.


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