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Thus, by wrenching natural laws apart, the second wip is arrived at.
At Neptune, I mainly tweaked the rings towards a more RL aspect, although
too wide of course, and I scaled two moons (Proteus and Larissa) five times
their real size to make them better visible. Added some fog on a - as yet -
featureless Triton and colored the atmosphere to something more appealing
although less breathable. Now, the conic placeholder casts a shadow and
there is no artifact in the foreground.
Building time has arrived!! First of all, the modelling of Hell<exp>3, one
of the fiery cracks in the surface, according to the space opera.
(However, I have also other running projects under way....)
Thomas
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