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"Jim Charter" <jrc### [at] msncom> schreef in bericht
news:4579315e$1@news.povray.org...
>
> btw, would the Silo displacement painting tool accept a texture, perhaps
> like using a custom brush in photoshop?
Yes, it does. You can define your own custom brushes. Amongst other things,
an image_map, or pinch, smooth, push, smudge. As you can subdivide only
parts of the mesh, you have full control over over what parts need
displacement (after subdivision) and what others don't.
Silo 2 is also proposing better uv-mapping control with texture unwrapping
possibilities. I have not yet explored those areas, but it looks promising.
Thomas
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