POV-Ray : Newsgroups : povray.binaries.images : Mesh2 shadow problem... : Re: Mesh2 shadow problem... Server Time
6 Aug 2024 16:57:06 EDT (-0400)
  Re: Mesh2 shadow problem...  
From: Rarius
Date: 21 Nov 2006 11:27:46
Message: <45632902$1@news.povray.org>
How about replacing the mesh with

    sphere{0, 1}

In all seriousness, POVRay SDL is extremely powerful and renders MUCH faster 
than meshes!

Rarius

"Hasan3" <PRO### [at] Yahoocom> wrote in message 
news:web.4562c9e1aedcdc51f50fb4000@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlDOTnet> wrote:
>
>> Hasan,
>> Looking at your image, I think that the sphere needs a couple of
>> subdivisions more. Have you tried that, by applying smooth a couple of
>> times?
>>
>> Thomas
>
> Thomas, right, more subdivision solve this problem, but it creates extra
> unnecessery vertex points. is there another way?
>


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