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How about replacing the mesh with
sphere{0, 1}
In all seriousness, POVRay SDL is extremely powerful and renders MUCH faster
than meshes!
Rarius
"Hasan3" <PRO### [at] Yahoo com> wrote in message
news:web.4562c9e1aedcdc51f50fb4000@news.povray.org...
> "Thomas de Groot" <t.d### [at] inter nlDOTnet> wrote:
>
>> Hasan,
>> Looking at your image, I think that the sphere needs a couple of
>> subdivisions more. Have you tried that, by applying smooth a couple of
>> times?
>>
>> Thomas
>
> Thomas, right, more subdivision solve this problem, but it creates extra
> unnecessery vertex points. is there another way?
>
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