POV-Ray : Newsgroups : povray.binaries.scene-files : Light Beams in a Dusty Atmosphere : Re: Light Beams in a Dusty Atmosphere Server Time
1 Sep 2024 12:17:05 EDT (-0400)
  Re: Light Beams in a Dusty Atmosphere  
From: Sven Littkowski
Date: 16 Nov 2006 08:43:08
Message: <455c6aec$1@news.povray.org>
Alain,

can you give me an example code? I just start to work with media...   :-(

Thanks,

Sven


> More than one way.
> Acurate but slow: fill the scene with scathering media.
> Somewhat faster: as above, but the media is contained around the beam by 
> some container.
> Both use a strong light_source to illuminate the media.
> Faked but faster: the beam path is materialised by a long conical 
> container filled with emissive media.
> Here, the actual light is just for show as the media itself is luminous.
> Using the last 2, you need to increase max_trace_level, particularly if 
> you have multiple beams that may visualy cross each other.
>
>
> -- 
> Alain
> -------------------------------------------------
> If you are good, you will be assigned all the work. If you are really 
> good, you will get out of it.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.