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Alain,
can you give me an example code? I just start to work with media... :-(
Thanks,
Sven
> More than one way.
> Acurate but slow: fill the scene with scathering media.
> Somewhat faster: as above, but the media is contained around the beam by
> some container.
> Both use a strong light_source to illuminate the media.
> Faked but faster: the beam path is materialised by a long conical
> container filled with emissive media.
> Here, the actual light is just for show as the media itself is luminous.
> Using the last 2, you need to increase max_trace_level, particularly if
> you have multiple beams that may visualy cross each other.
>
>
> --
> Alain
> -------------------------------------------------
> If you are good, you will be assigned all the work. If you are really
> good, you will get out of it.
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