POV-Ray : Newsgroups : povray.binaries.scene-files : Light Beams in a Dusty Atmosphere : Re: Light Beams in a Dusty Atmosphere Server Time
1 Sep 2024 12:20:58 EDT (-0400)
  Re: Light Beams in a Dusty Atmosphere  
From: Alain
Date: 15 Nov 2006 22:44:05
Message: <455bde85$1@news.povray.org>
Sven Littkowski nous apporta ses lumieres en ce 15/11/2006 07:19:
> Hi everyone.

> Is there any sample code how to create a dusty atmosphere where lightsources 
> create visible light beams, and where the air around a lightsource is 
> iluminated (particles?)?

> I know I once saw such an image rendered with POV-Ray, but I don't remember 
> anymore and have no access to the details or sourcecode.

> Thanks,

> Sven 


More than one way.
Acurate but slow: fill the scene with scathering media.
Somewhat faster: as above, but the media is contained around the beam by some 
container.
Both use a strong light_source to illuminate the media.
Faked but faster: the beam path is materialised by a long conical container 
filled with emissive media.
Here, the actual light is just for show as the media itself is luminous.
Using the last 2, you need to increase max_trace_level, particularly if you have 
multiple beams that may visualy cross each other.


-- 
Alain
-------------------------------------------------
If you are good, you will be assigned all the work. If you are really good, you 
will get out of it.


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