POV-Ray : Newsgroups : povray.binaries.images : The Abyss : Re: The Abyss Server Time
6 Aug 2024 23:28:52 EDT (-0400)
  Re: The Abyss  
From: Sven Littkowski
Date: 15 Nov 2006 09:10:11
Message: <455b1fc3$1@news.povray.org>
Hi Jim,

I tried out your posted sample code. Hmm, my result is a fascinating, 
entirely black image, ha ha! I even added that "+B2" option to my ini file.

Any ideas what might have went wrong?

I still keep on trying different settings.

Sven








"Jim Charter" <jrc### [at] msncom> schrieb im Newsbeitrag 
news:455ade37$1@news.povray.org...
> Sven Littkowski wrote:
>> Hi Jim,
>>
>> I tried out your code. Hmm, I don't see yet any particles. I wonder if 
>> you use a different scale for your scene? Or is it important where light 
>> and camera are? In my scene, light comes from above, some lights are at 
>> the bottom. The camera uses the bird's perspective and looks down (for 
>> test purposes).
>>
>> Any hints you can give me?
>>
>> Thanks,
>>
>> Sven
> Yes you will have to play with it.  But I just wanted to give you some 
> concepts like a) media statements can be stacked b) a density pattern 
> using granite or similar with an appropriate map will give the particle 
> look you might be wanting.
>
> I posted a more complete example of the code.  I haven't touched that 
> project for awhile now but I remember the look was a delicate balance 
> between the lights and the media parameters.  And the media effects would 
> be cumulative so if I took out one of the density patterns in the stack I 
> sould have to adjust parameters in the other patterns.  I had it all in a 
> "lightscamera.inc" file which I have posted for you on p.b.scenefiles.  I 
> threw in the necessary stuff so that the file can be rendered alone to 
> demo the media.  By boosting the light excessively you can see the 
> particular effect more clearly.  Back when I was doing it I was trying to 
> get the look of harsh but quickly fading underwater halogen lights.  Some 
> divers on the group here were giving me advice. Maybe you'll be able to 
> pick it up where I left off.
>
> Luck be a lady.


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