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Not bad! I like it!
And yes, I will try out!
Sven
"Jim Charter" <jrc### [at] msn com> schrieb im Newsbeitrag
news:455aca5e@news.povray.org...
> Sven Littkowski wrote:
>> Hi Tek,
>>
>> thanks a lot for your code! I tried out, and it is better than my own
>> attempts. Hmm, still, I am not entirely satisfied. Tek, let me show you
>> with
>> a real photo what I have in mind: The photo shows many small parts in the
>> water. I think my scene could need some of those, as well. And the
>> distance
>> is kinda unsharp (blurred). That would be fine, too. Finally, I wonder if
>> I
>> should use a normal camera for the underwater scene, what do you think?
>>
>> Thanks,
>>
>> Sven
>>
>>
>>
>>
>>
> I have also tried for something like that a while back, see attached.
>
> this is the code, you might try playing with it:
>
> interior {
> #local S_low = 60;
> #local S_high = 100;
> media { //pea
> scattering {
> 1,
> 1
> extinction 1.0
>
> }
> density {
> granite
> turbulence 0
> scale .03125
> color_map {
> [0.00 rgb 0]
> [0.85 rgb 0]
> [0.90 rgb <.004,.006,.002>*1.4]
> [1.00 rgb <.004,.006,.002>*1.4]
> }
> }
> samples S_low, S_high
> }
> media { //large pieces
> scattering {
> 1,
> 1
> extinction 1.0
>
> }
> density {
> granite
> turbulence .1
> scale 5.5
> color_map {
> [0.000 rgb <.025,.025,.022>*3]
> [0.030 rgb <.025,.025,.022>*3]
> [0.035 rgb 0]
> [1.000 rgb 0]
> }
> }
> samples S_low, S_high
> }
> }
>
>
>
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