POV-Ray : Newsgroups : povray.binaries.images : The Abyss : Re: The Abyss Server Time
6 Aug 2024 16:56:55 EDT (-0400)
  Re: The Abyss  
From: Sven Littkowski
Date: 15 Nov 2006 03:37:42
Message: <455ad1d6$1@news.povray.org>
Not bad! I like it!

And yes, I will try out!

Sven



"Jim Charter" <jrc### [at] msncom> schrieb im Newsbeitrag 
news:455aca5e@news.povray.org...
> Sven Littkowski wrote:
>> Hi Tek,
>>
>> thanks a lot for your code! I tried out, and it is better than my own
>> attempts. Hmm, still, I am not entirely satisfied. Tek, let me show you 
>> with
>> a real photo what I have in mind: The photo shows many small parts in the
>> water. I think my scene could need some of those, as well. And the 
>> distance
>> is kinda unsharp (blurred). That would be fine, too. Finally, I wonder if 
>> I
>> should use a normal camera for the underwater scene, what do you think?
>>
>> Thanks,
>>
>> Sven
>>
>>
>>
>>
>>
> I have also tried for something like that a while back, see attached.
>
> this is the code, you might try playing with it:
>
> interior {
> #local S_low = 60;
> #local S_high = 100;
> media {                 //pea
>         scattering {
>                 1,
>                 1
>                 extinction 1.0
>
>         }
>         density {
>                 granite
>                 turbulence 0
>                 scale .03125
>                 color_map {
>                   [0.00 rgb 0]
>                   [0.85 rgb 0]
>                   [0.90 rgb <.004,.006,.002>*1.4]
>                   [1.00 rgb <.004,.006,.002>*1.4]
>                 }
>         }
>         samples S_low, S_high
> }
> media {                 //large pieces
>         scattering {
>                 1,
>                 1
>                 extinction 1.0
>
>         }
>         density {
>                 granite
>                 turbulence .1
>                 scale 5.5
>                 color_map {
>                   [0.000 rgb <.025,.025,.022>*3]
>                   [0.030 rgb <.025,.025,.022>*3]
>                   [0.035 rgb 0]
>                   [1.000 rgb 0]
>                 }
>         }
>         samples S_low, S_high
> }
> }
>
>
>


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