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Thomas de Groot wrote:
> "Ben Chambers" <ben### [at] pacificwebguycom> schreef in bericht
> news:45542c96@news.povray.org...
>> I assume you're using an isosurface? You could probably speed up the
>> rendertime (by several orders of magnitude, in fact) by first rendering
>> the pattern as a height field.
>>
>
> ...but then you will miss the overhanging parts...!
>
> Thomas
>
>
Were there some? I found it hard to see any in the picture.
Of course, you could use intersections between height fields, and other
such tricks, but that gets... tricky ;)
...Chambers
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