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Kenneth nous apporta ses lumieres en ce 27/10/2006 15:54:
> "Thomas de Groot" <t.d### [at] internlnet> wrote:
> soon.
>> I am curious about this: Isn't your render time very slow for an isosurface
>> tree? And what about planting a forest with them?
>
> Yes, my current tree renders quite slowly. Interestingly, it gets slower the
> more functions I add to it (regardless of the max_gradient value.) I
> suppose there's a good mathematical reason for that(?)
>
> I haven't yet tried #declare-ing the tree and using it multiple times--to
> see if the render time stays the same, or if it increases by the number of
> trees. I don't think it would increase by a great deal. I have a vague
> impression (based on different experiments that I've done over time) that
> an isosurface is *somehow* converted to a triangle mesh during
> rendering--but that's just a wild conjecture. Anybody know the answer?
>
> Ken
>
An isosurface is not converted into anything remotely resembling a mesh.
--
Alain
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Islam: If shit happens, it is the will of Allah.
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