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"Alain" <ele### [at] netscapenet> schreef in bericht
news:454089a3$1@news.povray.org...
>
> When you have very detailled trees, you only use 1 or 2, maybe 3. For the
> background trees, it's usualy beter to use mesh trees.
> Not all isosurfaces are very slow. It depend on it's complexity and
> gradiant.
>
Thanks Alain!
Yes, I agree about the background trees. It wouldn't make really sense to
use isosurfaces for that, so my question there was a little unrealistic.
Still, I am curious about render time of Kenneth's isosurface tree in
conjunction with (as you mentioned) its complexity, and the levels of detail
(bark in particular).
Thomas
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