POV-Ray : Newsgroups : povray.binaries.images : Tree, Modeled within POV : Re: Tree, Modeled within POV Server Time
6 Aug 2024 17:02:15 EDT (-0400)
  Re: Tree, Modeled within POV  
From: Alain
Date: 26 Oct 2006 06:10:43
Message: <454089a3$1@news.povray.org>
Thomas de Groot nous apporta ses lumieres en ce 26/10/2006 03:22:
> "Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
> news:web.454031c1de2c77c4870dc4da0@news.povray.org...
>> VERY impressive!  And very timely and inspiring (for me):  I'm currently
>> working on a similar idea, using isosurfaces...to get real bark detail
>> mostly,  but also to "bend" the trunk and make it "bumpy", and to create a
>> lower trunk shape that mimics the way the roots spread out.  Will post an
>> example soon.

> I am curious about this: Isn't your render time very slow for an isosurface 
> tree? And what about planting a forest with them?

>> Haven't yet thought about branches--which your macros do a *beautiful* job
>> with. Congratulations on your excellent code design! Like others, I would
>> very much like to see it. Please post when ready.  :-)

> I agree!!

> Thomas 


When you have very detailled trees, you only use 1 or 2, maybe 3. For the 
background trees, it's usualy beter to use mesh trees.
Not all isosurfaces are very slow. It depend on it's complexity and gradiant.

-- 
Alain
-------------------------------------------------
How do you tell when you're out of invisible ink?


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